Jumat, 06 Januari 2012

Chaos Break



Something strange is going off on an isolated Chilean island. It appears that Fluxus Bioengineering Laboratories were working on some living cells harvested from a meteorite when they began propagating spontaneously. The research facility soon became contaminated by parasitic material and an alien life form had began to breed. Enter big burley ex-SEALS member, or cute Japanese girlie biochemist just in time to save the human race.

Lets begin by telling a few truths here. Before loading up I knew nothing of this title other than it was an English port of a Taito game that was released earlier in the year in Japan, so it would be fair to say that I experienced this game \'stone cold\'. My attention was first aroused by the brief CG intro, which gave the immediate impression of an early R. Evil style game and the option to select from a male, and a female character further confirmed this thought. 

These ideas were to momentarily dissolve, as the opening scenes were so poor that I almost didn\'t reach the playing side of the game. They were long and drawn out with lots of on-screen text voiced by some of the worst ham acting I can recall. For example this huge friggin\' worm-like monster explodes out from beneath the sewer floor, squealing and lashing its bloody red teeth at the quivering group. One member of the squad is actually chewed up and swallowed. So what do you get? A monotone voice slowly reading out the words...hey… what is… that? Watch out….. where you go…. because… its dangerous and so it goes on. 

When finally gaining control of your chosen character the action has at least subsided to allow a moment to check out the controls. You get to use a standard issue weapon (MG or E-Launcher), a special weapon (gas grenade, missile) and occasionally hand to hand combat. Most of the other controls work similar to other third person perspective action games. At first I found moving the character around the set a bit over-responsive, but as the game progresses this extra speed is actually more advantageous. 

The graphical content will be considered by many as being dated. Chaos Break doesn\'t look shabby… more rough around the edges. You see it is plagued by the same faults that have since been corrected by those 3D adventure games reaching their 3rd or 4th in the series. There\'s no way you could say that the scenery was seamless and the contents of some rooms can be viewed long before entering, while gameplay is slightly damaged by some unhelpful and slowly responding camera angles. On the positive side the enemy creatures look good enough shoot and their speed of movement makes targeting them a real challenging experience. Thankfully the options cater for an auto-aim system, which I would advise you leave switched on. 

After reading this long list of complaints you would think that Chaos Break is not worth checking out… but it is. I found I quickly adapted my playing strategy to overcome these visual flaws and found the gameplay to my liking. The puzzles are varied and challenging, while the investigative element of play is reminiscent of the first Resident and Dino games. Each playable character tackles the game according to their own storyline and there are multiple endings dependant on whom you rescue and whether you run away from, or face some of the more challenging enemies. 

If you enjoy fighting off hoards of beasties, sharpening your brain with some mind-bending puzzles and investigating a large expanding environment then check this game out. I think you\'ll be pleasantly surprised.

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