Selasa, 10 Januari 2012

Die Hard Trilogy 2


Die Hard Trilogy 2: Viva Las Vegas Gallery Image #1 · Die Hard Trilogy 2: Viva Las Vegas Gallery Image #2
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Diablo


Diablo is the best game to come out in the past year, and you should own a copy. Period.

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Destruction Derby Raw




Destruction Derby Raw Review. Destruction Derby stands alone as the premier demolition racing series on the PlayStation
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Destruction Derby 2



All things considered, Destruction Derby 2 would be more fun if it were a bit
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Delta Force urban warefare



Delta Force features tactical, stealth-based combat from a first-person perspective. ...Take a look at this first-person shooter in action on the PlayStation. Apr 22 ... Video,Delta ForceUrban Warfare
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Deadly Skies

GamesRadar specializes in providing cheat codes for PS1 games such as Deadly Skies. Also find reviews, previews, features, news and more about Deadly
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Dead or Alive




If there's one thing the PlayStation has a lot of, it's fighting games. Good fighting games on the other hand are a different story. Tecmo just happens to have one of those different stories though, and it goes by the name of Dead or Alive.
Dead or Alive was originally released as an arcade game that ran on Sega's Model 2 board (read Virtua Fighter 2) some time ago. A perfect arcade port later appeared on the Saturn in Japan and was considered one of the better fighting games on the system. The title has of course recently resurfaced on the PlayStation with a fresh new look, with new character models that look significantly better than the Saturn and arcade versions.
The game features nine playable characters from the get-go with two more attainable via total completion of the game. Every time you beat the game you are rewarded with a new outfit for one of the characters. There is a total of 84 costumes in all, which range from your typical karate gi to scuba gear. The design of the characters themselves isn't groundbreaking by any means, in fact some look suspiciously similar to characters from the Street Fighter, Tekken, and Virtua Fighter series.
Dead or Alive's fighting engine is obviously influenced by Sega's Virtua Fighter series, with its punch, kick, and hold button setup. The hold button is just that, a button that allows you to get your opponent in grappling holds. This is really kind of cool because you can counter holds and attacks and then reverse counters on top of that, so you sometimes can get an awesome Jackie Chan-style grappling match that goes back and forth three or four times till someone messes up and pays the consequences. It may sound complicated, but since the special moves are all fairly simple to perform, anyone can easily learn how to play.
Graphically, Dead or Alive is one of the nicest-looking PlayStation games to date. The character models are nearly seamless, meaning that the 3D characters don't appear to be blocky or made up of polygons. Instead, the characters have a very smooth, almost skinlike quality to them. Mixed with the fast and fluid motion of the character animations, this gives a stunning sense of realism. Apparently the designers went a little too far when it came to the motion design of the female characters though, because they made it so their breasts bounce while fighting. Honestly, if it weren't for the fact that they keep on bouncing well after they should, it may have been seen as a commendable effort for the designers' keen attention to detail. At any rate, the breast-bouncing can be turned off or on in the option menu. The sound effects and accompanying background music, while not up for any awards, get the job done.
Overall, Dead or Alive delivers a realistic fighting experience. Combining fantastic graphics and above-average gameplay, Dead or Alive is a fun and challenging fighting game well worth picking up. Hopefully, it won't be overshadowed too much by the US release of Namco's Tekken 3.
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Sabtu, 07 Januari 2012

dave mirra freestyle bmx






The only major flaw in Dave Mirra Freestyle BMX is that the game is a touch on the easy side. ... Dave Mirra Freestyle BMX for PlayStation to ship Thursday, September 14 to retail. ... ReviewDave Mirra Freestyle BMX Review, Jan 19, 200
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Darkstalkers 3








Up to this point, Capcom's Darkstalkers has essentially been "Street Fighter with monsters." At its core, Darkstalkers 3 is still just that, but it has a few twists that .... Rank: 3931 of 0; PlayStation Rank: 75 of 2544; Followers: ...
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Darklight Conflict




Welcome to the Darklight Conflict cheats page on gamrReview. Here you will find everything you need to help with the game including detailed walkthroughs and guides, hints and tips, cheat codes and unlockables. If you can not find the cheat you are looking for, please check back periodically or sign up and track the game for all the latest updates.
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Danger Girls







While not nearly as bad as, say, Titus' Superman for the N64, Danger Girl is not nearly as good as Activision's Spider-Man on the PlayStation
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CT Special Force 3 - BioTerror




GamesRadar specializes in providing cheat codes for GBA games such as CTSpecial Forces 3Bioterror. Also find reviews, previews, features, news and more
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CT Special Force 2 - Back to Hell






Intelligence agencies are mentioning an increase in terrorist activity in every nook and cranny of the planet. The secret services are in a decidedly uncomfortable spot, given the latest resounding failures. The CT Special Forces unit will once again be called upon to diffuse a series of conflicts that have democracies around the globe highly concerned.
Armed with high-tech weaponry and cutting-edge equipment, you'll need to thwart the plans of terrorist groups and ensure peace in several regions of the world. The combat support offered by two helicopters will be far from superfluous. 
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Crush Gear Turbo







(PSX) Gekitou Crush Gear Turbo [NTSC-J] [SLPS-03453] Action-Adventure Games
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Crossroad Crisis




Originally titled "Chitty Chitty Chicken" in its native Japan, Crossroad Crisis is exactly what a puzzle game should be: simple, easy to learn, and immediately addictive. It combines strategy with quick thinking and fast reflexes, but doesn't overwhelm the player with its frantic pace too early on. 

The only thing holding it back from being a classic is a lack of variety. There are only ten stages, and apart from faster speeds and a higher number of tiles to clear, each one is exactly the same. But the small amount of levels doesn't make Crossroad Crisis a breeze to finish. After the fourth stage, each one begins to pose a real challenge. Just don't expect the game to throw anything new at you as it progresses. A variety of board sizes and additional tile colors would have gone a long way to increasing difficulty without merely making the game faster.

As with most puzzle games, Crossroad Crisis doesn't excel in the visual department, but the graphics are bright and cute and never interfere with the gameplay. Each tile is clearly recognizable, as is the direction the chick is walking. The music fits the colorful mood of the game, and the audible warning when the chick is about to fall is especially helpful. A1 Games' budget releases for the PlayStation have been hit or miss, but it's hard to go wrong with this excellent, if ultimately limited, puzzle game. In the end,Crossroad Crisis is worth every penny.
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Croc the legend of gobbos










Fox Interactive's Croc: Legend of Gobbos sees its player as a genuinely cute platform hero - something I never thought I'd ever say about a video game character - who must explore a 3D Super Mario 64-like world, in search of his kidnapped gerbil-esque friends, the Gobbos.
Yep, that's right, the evil Baron Dante and his Dantini followers have stolen away Croc's pals and spread them out equally all over the world, so as to always have one around to harass if the need arises. Now it's up to you to run, jump, climb, and swim your way through 45 levels made up of forest, desert, ice, and Dante Castle stages, freeing the Gobbos from their PETA-unfriendly cages all the while. If you're really good and can make it to the secret island, there's a secret boss on a hidden island to beat, as well - making it, all in all, a handsomely sized game. It's just some of the gameplay that takes place over those levels that makes the whole thing a little questionable.
Croc can easily be seen as the sum of many previous video game parts. The character possesses the butt-stomp of Mario from Super Mario 64, the tail-spin and climbing ability of the same-named lead of Crystal Dynamic's Gex, and bits of Sega's Sonic the Hedgehog, as well. A few other games can be noticed at times, too. But that's all right if the game's fun, right? Sure, and it almost is.
Without a doubt, it's an impressive achievement that Argonaut was able to nearly emulate a Super Mario 64-style 3D environment on the Sony PlayStation, though it's less impressive that it wasn't able to imitate the game's perspective and control. The creators of SM64 knew that to be able to functionally jump from platform to platform, the default view would have to be directly above and behind the main character, and it is, or can be configured to be, about 95 percent of the time. In Croc however, the player is locked into a behind-and-to-the-side view during about half of the game's crucial moments, making jumps or even general movement far harder than they should be. In the beginning, this is far less of an issue and Croc shows off how much of an enjoyable title it could have been. But soon, moving platforms, dissolving platforms, and other such devices are added to the mix and the fun factor of the game falls off a cliff. Yes, this perspective/control problem makes it that horribly frustrating to play - even the use of Sony's Dual Analog Controller can't save it.
In the end, Croc: Legend of Gobbos is a charmingly-enough-themed platformer that just didn't live up to its potential. It ended up a Christmas holiday must-rent, when it could have been a Christmas holiday must-have.
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Croc 2








The original Croc was graphically impressive for its time because it showed that seamless 3D platform worlds were possible on the PlayStation (something Spyro did to a much greater degree a year later). It seemed to have all the elements in place to be a great title: a cute mascot with a bevy of different moves, and elements from all the major platform games. But two fatal flaws knocked it down: The gameplay was repetitive, and lack of camera control led to numerous frustrating, cheap deaths.
The sequel, however, no longer requires you to muddle through level after level with the same exact goals to accomplish ("Free the Gobbos"). In fact, there are no longer levels, at least not in the linear sense. You now enter hub areas where you accept missions from your weepy Gobbo friends (miniature tribble-like creatures that are always in need of help). Some of the quests are similar to minigames in other games, such as a short race against several opponents in speedboats. Other missions have you collecting lost items within large environments. Granted, "Get the Sandwich" isn't essentially much different from original's "Free the Gobbos," but there's enough perceived variety so that the gameplay doesn't feel repetitive. And the hub setup lets you try out other missions without having to beat stages to progress. Another improvement is the basic inventory system, which lets you use items you find or buy, such as binoculars or high-jump Gummi Savers (hello, product placement) that let you access special areas.
Unfortunately, Croc 2 still uses the camera system that the first game did. Instead of being able to shift your perspective to the left and right using the L2 and R2 buttons (as in Spyro, Gex, and Kain), the camera eventually catches up to whichever way the character is facing. Since Croc usually takes a few steps when he turns, you'll often find yourself off a cliff or platform when you're trying to line up for a jump. It's hardly an ideal system for leaping across a series of collapsing platforms - unless they're all conveniently lined up in order.
It's also far too easy to get killed in Croc 2, perhaps even more so than in the original. Cheap deaths are everywhere due to the perspective problems, as well as the fact that health power-ups (or hearts) are far too few and far between. Falling into lava or similar hazards causes you to start up at the last checkpoint, which is all well and good except that you begin without any life energy. That thing that gave you trouble when you had a full life? Well, now you can try again with none at all.
Instead of subscribing to the Super Mario 64 way of teaching players how to overcome obstacles (where the player learns new moves gradually along the way), the Croc series expects you to learn by dying, and since you frequently lose lives because of the camera, you get mixed messages, which leads to frustration and consequently to turning the game off. One bit of redemption comes in the form of those aforementioned side games in which you'll find yourself zipping through tunnels on a mine cart or flying through loops Prop Cycle-style without the cycle. While these new tricks hardly save the game, they do break up the morbid monotony of falling off platforms. All in all, if Croc 2 had learned its perspective lessons and it wasn't so easy to get killed in the game, it'd end up at par with or perhaps even above games in the Crystal Dynamics' Gex league. It held promise, but once again two fatal flaws hold it down.
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Crisis City









Setting the Scene I'm sure many of you out there will remember the title that marked Williams return into the world of video games
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Crisis Beat






For Crisis Beat on the PlayStation, a reader review titled "If you like Final Fight and Streets of Rage
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Crime Killer





Perhaps tailing the success of like-minded (in genre) driving/shooting game Red Asphalt, Interplay introduces Crime Killer for the PlayStation
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Crime Crackers






When I first heard about the import Playstation game Crime Crackersthrough some unrelated Google search, it was touted as an anime-infused
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Creatures - Raised in Space


CreaturesRaised in Space is the second game for the PlayStation in the Creatures series, being the sequel to Creatures PS1
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Crazy Climber





Crazy Climber is an Action game, developed by Nichibutsu and published by Hamster, which was released in Japan in 2002.
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